#ifndef ENNEMI_H
#define ENNEMI_H

#include <vector>
#include "Shoot.h"
#include "Explosion.h"
#include "Life.h"
#include "Vaisseau.h"

using namespace std;

class Ennemi : public Vaisseau
{
    public:
        Ennemi(double x, double y, double largeur, double hauteur);
        virtual ~Ennemi();

        /// @Override
        void Dessiner();
        void setAngle();

//        static const string TYPE;

    protected:
    private:
        double r;
        double g;
        double b;

};

//const string Ennemi::TYPE = "ENNEMI";

#endif // ENNEMI_H
